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* The Semi-Official Stuff *

Episode name            : Fred & Paul
Date                    : Original version 30.10.98, updated 06.01.00 ;)
Distributing-filename   : FREDPAUL.ZIP or FREDPAUL.RAR, preferably .RAR =)
Episode version number  : v1.1c
Optimum TK version      : The Ultimate Tapan Kaikki 1.1 (Whew =)
Yours truly (Author)    : RmM
My EMail address        : ramiman@hotmail.com
My home page            : http://jadelor.cjb.net/
SnailMail address       : Yeah, RIGHT!-)

Description             : 10 single / co-operative levels.
                          Pretty challenging in co-operative play,
                          a tad easier in single player mode.
                          (Because you get all the money =)
                          Deathmatch sucks.

Thanks-and-stuff to     : Tatu for an idea-of-a-kind.
                          Warma for nagging about the difficulty.
                          Juha for co-operative play. =)

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* Installification =) *

Eh, unzip to .. well, for example levs\fredpaul, and get cracking.

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* Play Information *

Single player           : Fun, and challenging.
Cooperative             : Hopefully even funnier, but also harder
Deathmatch              : Probably sucks, but co-op is more enjoyable anyway

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* Construction *

Base                    : Solid ground!-)
Editor(s) used          : TK level editor 1.2, what else..?-)
Known bugs              : Level 9/10 crashes sometimes. Dunno why.
                          Also, FredPaul doesn't work well on UTK1.2 :(
Build time              : 2 days

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* Version Info *

v1.0  - The initial release, pretty much complete.
        I gave this one to Warma only, so if you have it,
        tell me and I'll kick his butt :)
        (Unless YOU're Warma or Tatu, of course =)

v1.1  - Tweaked layouts a bit, added shadows for level 8 (Oops),
        added a few medikits, and added level 10.

v1.1a - Fiddled with this text file; Altered some text.

v1.1b - Another minor textfile revision!-)

v1.1c - And another one. :)

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* The Story *

You guys are Fred and Paul,
two great computer guys 'solely' responsible for two great games.
But now, the company you used to work for is getting evil, corrupted
and greedy, and now they're creating another crappy sequel to your game saga,
a fourth game in the series!
After giving it some thought, Fred and Paul decide that the only way
to restore Star.. umm, oops, nearly gave that one away!
Anyway, the only way to restore the Game to its former glory,
is to KILL everyone responsible for the sequel!
And so, Fred and Paul assault Acco.. oops, that game company's office.
No mercy.

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* Miscellaneous Ranting *

When I play a TK game, I like it when it's challenging.
Not so challenging that my ears bleed and I throw my monitor out the window
out of frustration, but still.. suitably difficult.
While the difficulty level is hard to define _exactly_ due
to the randomizey nature of the Tapan Kaikki engine, it still seems that
about 50% of the TK episode creators seem to think that the best
way to make a challenging TK level is to make it 99x99 and mazey as hell,
while the other 50% think that placing 42 Punishers in is the way to go.
That sucks, man, that sucks like hell.
Honestly, I can't understand why Team Fortress episode got 5 stars in that
now-extinct TK fan page, but in any case, as I recall,
the levels were so stupidly mazey that I nearly dozed off, using my shotgun
as a pillow. Starts to remind me of all those 3rd party Doom ][ levels,
with the exit hidden in 9 different ways.
No, I'm not swinging a vote against the guy who made Team Fortress,
the level design is pretty good at times, but the levels are too damn big.
Now I'll probably receive several bundles of hate mail and assorted
EMail bombs, but my opinion stands :
I suppose someone likes that kind of labyrinthine levels - Well not me!
So, to end the long story, I tried to make these levels as humane as
possible, trying to keep the layout believable and sufficiently large,
but still keeping 'em suitably challenging. No awful labyrinths here.

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